![]() It seems you have decided to embrace Excel and make it the only tool for every job! I've worked in IT all my life, and we have a saying that Excel is the wrong tool for every job, because it is so often misused for doing the strangest of tasks. I guess an easier way might just be to set up a series of 1 mm thick full wall width black boxes, within the appropriate walls, right in front of the Sweet Home 3D camera in the first place.Īnother workaround could be to split the walls, setting the separation of walls in front of the camera. If I have an appropriately sized/scaled box waiting in it the bitmap could be fitted into it exactly (the proportions of the bitmap can be maintained by holding down SHIFT while dragging its handle size) - of a little interest, to keep the centre of a picture in the same place and maintain its proportions CTRL+SHIFT while dragging the size handle works.ĭrawn pictures in that version of Excel (also called vector drawings) are created from lines, curves, rectangles etc - those could be used to block the wall ends too. I also imagine that the Sweet Home bitmap could be inserted into an MS Excel chartsheet (I have an old 2007 version). Yes, have heard of Gimp but never used it though. ![]() Then open the saved image up in an image editor (Gimp and Krita are free open source if you need suggestions) and just block out those wall ends with a simple filled rectangle. I think the side view plugin only does images, not SVG. Do your section, then save to a bitmap image. That probably puts me in a bit of a pickle but will scratch my head a bit over a cup of tea Understood - i'm actually looking at the little portions of 45 degree wall at intersections with the rear walls. If you remove the joined wall, the cut wall won't appear anymore in the side view plug-in.Įmmanuel Puybaret, Sweet Home 3D developerĪppreciate that Emmanuel. You may think you can see it, but what you see is actually the face joining the cut wall and the other perdendicular wall. ![]() ![]() Walls cut by the section aren't visible when their axis is parallel to the section normal, because objects are not double faced in Sweet Home 3D. ![]()
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